Time's Up!


Time's UP!

         The bell on the ship begins to chime as the great captain boards the ship.  Panicked, you return to your mission.  The anachronism must be found and disposed of before the Captain finds it.  Every creak that you hear might be Blackbeard.  The slamming of each door might be the signal of his approach.  All you can hope for is that he will be delayed a bit longer before returning to you.  You have an additional 5 minutes to scout the ship in safety… but after that, EMIT no longer guarantees your safety.  If the time runs out again, click HERE.